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丟骰子兩匹馬賽跑_1  

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丟骰子兩匹馬賽跑_2  

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;

namespace WindowsFormsApplication5
{
public partial class Form1 : Form
{
int ssum1 = 0;
int ssum2 = 0;
public Form1()
{
InitializeComponent();
}

private void button1_Click(object sender, EventArgs e)
{
int d1, d2, dsum;
Random irand = new Random();
d1 = irand.Next(1, 7);
d2 = irand.Next(1, 7);
label1.Text = Convert.ToString(d1);
label2.Text = Convert.ToString(d2);
dsum = d1 + d2;

for (int i = 1; i <= dsum; i++)
{
button2.Left = i + ssum1;
Console.WriteLine(i);
Thread.Sleep(100); //Delay 1秒
Application.DoEvents();
}
ssum1 = ssum1 + dsum;
textBox1.Text = Convert.ToString(ssum1);
if (button2.Left >= 20)
MessageBox.Show("玩家一贏");
}

private void button3_Click(object sender, EventArgs e)
{


int d1, d2, dsum;
Random irand = new Random();
d1 = irand.Next(1, 7);
d2 = irand.Next(1, 7);
label1.Text = Convert.ToString(d1);
label2.Text = Convert.ToString(d2);
dsum = d1 + d2;

for (int i = 1; i <= dsum; i++)
{
button4.Left = i + ssum2;
Console.WriteLine(i);
Thread.Sleep(100); //Delay 1秒
Application.DoEvents();
}
ssum2 = ssum2 + dsum;
textBox1.Text = Convert.ToString(ssum2);
if (button4.Left>=20)
MessageBox.Show("玩家2贏");
}

}
}

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